Total War: Warhammer 3 – How To Confederate
With Total War: Warhammer 3 serves as the culmination of Total War: Warhammer trilogy, players now set out on a quest to save the world in the Chaos Wastes. While Total War: Warhammer 3 still allows players to wage an all-out war against all races of the hit Warhammer Fantasy Franchise, those who want to stop the chaos can forge alliances in a variety of ways such as: Confederacy.
Compared to the usual alliance mechanics in other games, this is Total war The title adds a more thematic twist to the Confederacy game system. Aside from the fact that only factions of the same race can participate in a Confederation, what else should players consider when pursuing this method of uniting their factions?
What is Confederacy?
In most 4X games, a player can “control” another part of the land through total domination, usually in combat. This is not always the case Total War: Warhammer 3 Gameplay as all races and factions have the potential to live together peacefully due to various diplomatic options. Should players aim to “assimilate” another faction’s territory, this can be done through a process that is invoked confederation.
In essence, the Swiss Confederation is there warhammer The game allows a faction to “absorb” another faction into its wing, provided they are of the same race. If successful, the absorbed faction ceases to exist while settlements, units, items, and supplies belong to the player.
How does this compare to other diplomatic options?
One of the more important considerations before committing to Confederacy as a no-holds-barred approach to diplomacy is to compare this option to other methods out there. Like other 4K games Total War: Warhammer 3 features gameplay options that expand diplomatic options depending on the player’s goals. With the definition of confederation in mind, players may want to compare it to the other options available:
- Non-Aggression Pact: A promise not to attack either party does not prevent raids.
- Gift: Give the other party money without giving anything in return
- Trade Pact: A business aimed at generating income for both parties
- Military Alliance: A promise to help each other in future wars
- Defense Alliance: A promise to defend each other if attacked
- vassals: One party subjugates the other as vassals
- declare war: Begin open hostilities against another party
- Peace contract: Resolve a conflict based on different terms
How does the Confederacy work?
Although the Confederacy seems like a more “confusing” way to simply conquer another territory, it serves as a nifty way to take over another territory without declaring open war. The Confederacy takes on that in this fantasy version WH40K Experience is also a unique mechanism that allows conflicts between countries to be resolved more seamlessly – for example, should two (2) states attempt to outperform the other, the state that achieves certain points can absorb the other. Of course, players need to understand certain conditions and mechanics to run confederations smoothly:
What are the conditions?
Should players aspire to integrate another country under a Confederation, they must keep in mind that it is not just about the event happening directly. Players will most likely need to meet certain conditions to successfully confederate the other party or risk hostilities from them. Players need to be aware of the following:
- Racial Similarity: Faction players wishing to become Confederates must be of the same race.
- Good relationship: Players must have a good relationship with the faction or state they plan to form the Confederacy. Similar to other games, this process involves activities for the “benefit” of that faction, such as giving gifts (Diplomatic Option – Gift) or even attacking their enemies (Diplomatic Option – Military Alliance).
- Overwhelming Military: Players planning to confederate another nation must have a much larger army to force the other country to give in to the proposal.
What are the setbacks?
As appealing as the notion of a Confederacy might be to players intent on uniting their race’s factions, there are setbacks players need to consider that may hamper their long-term ambitions – much like WH40K games like beginning of the war. Before you jump straight into another country, here are possible downsides of the process:
- Money does not matter: Another nation’s Confederation does not include the money and resources they currently possess.
- A significant increase in costs: Considering that the other nation will not contribute their resources to the Confederacy, players must consider the potential increase in cost that the Confederacy may bring to the herd with the newcomer.
How do you prepare for the Confederacy?
One of the best ways to ensure a successful “conversion” or “assimilation” of another country or faction is to slowly “prep” for the confederation process. This process involves following some guidelines as an assimilating nation and ensuring that the other party is prepared to accept the former’s terms. Here are strategies to consider:
Think geopolitics
The positional advantage of a potential confederation is particularly important when it comes to long-term advantages. When choosing a nation to prepare for Confederation, players should first consider the country’s location. This allows players to determine the possible long-term effects of a Confederation of certain nearby factions.
For example, it’s best to confederate nations along the borders of your empire or between rival factions. This is how players of this fantasy compete WH40K have a “buffer zone” or other territory to defend them. Another consideration might be choosing confederate nations that are friendly with rival factions, allowing players to cut down an enemy’s line of defense.
Maintain diplomatic relations
Another interesting thing players could do to prepare for a proper confederation is to maintain proper diplomatic ties with their target nations. This makes destination countries much easier to absorb considering the players are already part of a benevolent network.
Aside from Diplomacy: Gifts, players can forge trade pacts and various alliances to flesh out their relationships with other nations. It helps players avoid extended relationships with nations they wish to pursue in the short term to avoid wasting resources in the long run. It also helps players maintain a large army to “convince” the other nation to join their cause.
Expect counter hostilities
An important consideration players of Total War: Warhammer 3 During Confederation, you should consider that other factions may commit to the same process. Players who are close to the borders of another race or faction should consider whether other nations of other factions are also close to confederation.
In these situations, players must consider whether it is worth attacking these nations to avoid their takeover by a rival warhammer Fraction. Finally, the systematic advantages of the Confederate player can easily be rendered useless if a similarly powerful rival moves into another Confederate territory.
What about specific races, factions?
Given how Total War: Warhammer 3 Emphasizing the importance of different cultures and perspectives between factions, it makes sense that internal mechanics like the Confederacy would also be affected by these things. Certain races or factions have specific additional requirements for the Confederacy that players should consider to their advantage. Here are some things to consider:
Consider faction habits
Secure warhammer Factions and races also have confederation habits that players must consider when embarking on a diplomatic-oriented campaign. While the above tips are general guidelines, certain factions prefer to ally with nations that follow specific habits or requirements. Here are certain things to consider:
- Beastmen: More likely to ally when the receiving faction is much stronger, regardless of relationship. You can also use Dread to force other Legendary Lords of the Beastmen to use Confederacy.
- Brittany: Players of this faction can research up to six (6) technologies that can unlock a dilemma that, when resolved, unlocks the option to start the Confederacy.
- Dark Elves, Dwarves, High Elves, Humans (some): Most likely they tend to ally themselves with factions within their race when the Confederate party is much stronger and on good terms with them.
- Greenskins, Norsca: Certain Dilemmas are unlocked after defeating the leader of a rival faction, and only after they are finished can they Confederate said nation.
- Lizardmen: You need a strong positive diplomatic modifier to accept Confederation requests.
- The Empire: The faction can enforce confederations with specific loyalty mechanics.
- wood elves: Once they upgrade their Oak of Ages to tier 2 and 3, this faction can have up to six (6) special quests and dilemmas allowing confederations.
Take on other nations during events
Players wanting other Confederation options should check out Events and Missions. Certain races and factions have missions specifically designed to confederate a rival nation as a reward.
For example, the Kislev campaign features the quest The Motherland, in which a losing faction is absorbed by the victorious faction in a series of events. Players can look at these incoming events or missions and plan in advance which nations they wish to participate in, especially if said nation is a Confederacy target.
Total War: Warhammer 3 is available for PC, Linux and macOS.