Scorn: How to solve the first puzzle and open the door
You will be confronted with Scorn’s first door puzzle almost immediately after starting this first-person horror adventure. As you wake up and venture through the grotesque architecture, you’ll find that the way forward is blocked by a solid door. You’ll have to explore something if you want to open it, but with so many branching paths leading away from the main room, it’s easy to get lost.
You have to find some and interact with them glowing cocoons but even then it’s not particularly easy. In this guide, I’ll help you solve the first Scorn puzzle and point you in the right direction.
How to reach the cocoon room
Once inside the large circular room you can climb the spiraling pillar in the center for a better view – from here you can also see the large door you are trying to open. You can even interact with a panel up here, although at this point it’s not particularly clear what you need to do. You can move some of the rails on the outside of the room, but that doesn’t seem to do anything at this point. You have to explore something first.
Go to the main door to find two panels to interact with. Both move mechanisms on the door but don’t actually open it. Instead, go straight through the door on your right and follow the corridor until you see a strange alien crane. In this room, take an immediate right, then right again to find a circular elevator and interact with the red pedestal to go up. Follow the corridor – ignore the turns on either side – and you’ll come to an open space with two pedestals.
How to solve the Scorn cocoon puzzle
If you interact with the pedestal right in front of you, move a claw-like mechanism on the opposite wall and it will try to grab a cocoon but fail as there is nothing there. Instead, go to the pedestal on the right and push the cocoons around – just note that some of them are linked and move in groups.
You should notice that two of the cocoons have lights, and you’ll need to move these to where the claw tried to grab earlier when you used the first socket. Technically you only need one, but the first one you move into place will break when the claw tries to grab it, so you’ll need to move the second one as well.
To put the first cocoon in place, see the last two screenshots above. Essentially, you want to move the single cocoon on the third row to the left, and then move the double cocoon on the second row all the way to the right. This should provide a clear path for moving the first cocoon into place. Once that’s done, use the first socket and watch the cocoon break open. Now it’s time to move the other one.
The second cocoon is a lot trickier as it’s attached to another one, so you’ll need to make room for them both to move. You can refer to the Video (opens in new tab) above if you’re having trouble figuring out how to move them. Basically, you want to bring all of the double cocoons to the right side to leave room for the glowing cocoon to move into position. When you’re done, use the first pedestal again to transport the cocoon to the lower floor.
How to open the door
Take the elevator back down to the ground floor and into the large room where you started. You’re looking for the cocoon, which you should see floating pretty high in the air. It also makes sounds so you can use it to find it. Here, use the pedestal to operate the crane and place the cocoon in the cart.
Now go up the spiral column in the center of the room and make sure the tracks are set. Take the cart into the room with the crane you saw earlier before taking the elevator. It should look like the screenshot below. Push the carriage along the rail to the crane. Here, use the large socket to get the crane to transport the cocoon to the machine, then use the smaller socket to—er—finish the job.
Raise your arm and you’re almost done. Now you have to go back to the main door that you want to open, but go through the door on the left. You should find a device here that will add a key to the arm you just picked up. When you’re done with that, go back to the two pedestals in front of the big door. Use your newly acquired arm on the small one before moving on to the larger one and activating it. phew! Well done.