Guilty Gear Strive: How to Roman Cancel

Aside from its over-the-top aesthetic and flashy, fast-paced gameplay, Guilty Gear struts is known for the revival of the Guilty gear Franchise for modern console generations. Unlike today’s more fluid fighting games, Guilty Gear struts goes back to doing what was made Guilty gear a fairly iconic franchise, giving players multiple mechanics that allow them to manipulate almost every aspect of the game.


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Such an icon Guilty gear Feature comes in the form of Roman demolition. A derivative of the traditional ‘move abort’, which prevents ongoing movement, is the Roman abort Guilty gear turns this into an actual mechanic. When a circular flash appears for a split second, a Roman Cancel can do a variety of things – from prolonging combos to applying pressure. But how exactly does Roman Canceling work for players?


History of the Roman Stamp

Fighting game fans may hear the term “teching” when dishing out combos in most hit franchises, such as: street fighter or Tekken. At its core, this simply means “skipping” the ending frames of a given move by timed button presses. In the community, this is referred to as “cancelling” a motion, and this applies to any situation where a timed mid-motion key press “skips” frames entirely in favor of the new motion.

Interesting, Guilty gear takes that concept and makes it a separate mechanic now known as novel cancelled. in the Guilty gear In other words, a Roman Cancel works as a technical move, albeit formalized.

The Basics: What is a Roman Stamp?

The novel Cancel literally breaks the ending move of an attack to allow for more moves, whether that be running away, applying pressure, or dishing out more combos. Colors denote the type of Roman Cancel players perform, appearing depending on the circumstances surrounding the turn’s activation. Here is a summary of the main elements of a Roman stamp:

  • Costs: The move costs immediately 50 percent tension.
  • Red RC: This variant occurs when an opponent goes through the block stun or hit stun phase.
  • Blue RC: This variant takes place in a neutral state of a player.
  • Purple RC: This variant is possible during the active frames of a move.
  • Yellow RC: This variant is only possible when a player is in Hitstun.

The Roman stamp mechanic

Unlike other games where players have to press specific keys to deal specific kills, Guilty Gear struts has a simple combo notation to successfully execute a Roman Cancel. Theoretically this allows Guilty gear Players can play both defensively and offensively with little room for error.

At its core, players just have to do it Press three attack buttons at the same time to successfully complete a Roman Cancel. However, the Dust button doesn’t count on these presses. Players know they’ve performed a proper Roman Cancel once a colored circle flashes around their character, and players notice that the game immediately allows their character to move normally, other than the usual movement associated with their action is.

Red Roman stamp

  • Tension: 50%
  • Start: Super Freeze 25F, 1(+44)
  • Restoration: –
  • On block: +24
  • Slowdown: 39F
  • Cancel: During Super Freeze, 7~13F

When Guilty Gear struts Players who deal a successful throw or hit against an opponent can perform them a Red Roman stamp instantly. The slow window is even larger when performed during counter hits. Essentially, the shockwave it releases will throw the enemy farther afield and even cause a knockdown.

Due to the staggering and knockdown effect, the Red Roman Cancel is perfect for expanding combos or securing pressure on enemies. Characters with intense juggling mechanics like Giovanna or Nagoriyuki may benefit from Red Roman Cancels due to this juggler-prone move.

Purple roman stamp

  • Tension: 50%
  • Start: Super Freeze 20F, 6(+39)
  • Restoration: –
  • On Block: –
  • Slowdown: 19F
  • Cancel: During Super Freeze, 8~14F

In that moment Guilty Gear struts Players attempting to perform an attack that misses, or dealing a Roman Cancel in the final stages of a combo, the variant becomes a Purple roman stamp instead of red. Similar to the Red Roman Cancel, the Purple variant will continue to shockwave. However, instead of hitting enemies directly, it simply slows them down.

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Despite this rather limited nature, the Purple Roman Cancel is a great way to ensure opponents don’t have room to punish players during long combo stretches. This is useful for combo specialists like Giovanna who don’t deal as much damage but need plenty of space to juggle enemies. However, players must note that certain invincibility frame attacks may not work with the Purple Roman Cancel.

Blue Roman stamp

  • Tension: 50%
  • Start: Super Freeze 20F, 6(+39)
  • Restoration: –
  • On Block: –
  • Slowdown: 59F
  • Cancel: During Super Freeze, 5~11F

When players do the Blue Roman stamp, they must do so either during normal movement or in a neutral state. player from Guilty Gear struts cannot attack the opponent in any way, as the point of this cancellation is to serve as a launch pad for more complex combos while also punishing the opponent’s actions. This is helpful for the likes of Nagoriyuki, who can reach enemies with deadly attacks even at a distance.

Technically, the blue shockwave it releases will slow enemies that aren’t blocking. Since this has the longest slow among the RC types, this turn does not end when opponents perform a block or when they are hit. This makes it the best RC move for punishing long-distance attackers and those attempting other forms of action from afar.

Yellow Roman stamp

  • Tension: 50%
  • Start: Super Freeze 12F, 14(+28)
  • Recovery: 33
  • On block: -16
  • Slowdown: 9F
  • Cancel: –

When players become the recipient of hits from the opponent Guilty Gear strutsthe Yellow Roman stamp is a great way to launch a counteroffensive. The Yellow Roman Cancel activates only when players are in a Blocktun and gives players invincibility until the end of the Super Freeze state. Additionally, players may be able to concede hits during this recovery period. This is helpful when using slow Potemkin that may need the extra defensive support.

Enemies on the receiving end of a Yellow Roman Stamp suffer the effects of a Guard Crush but no damage. However, this still ensures opponents remain vulnerable in a state where players can still dish out brutal counters.

Special mechanics

Players looking to master their movement with the Roman Cancel may also be able to input specific mobility patterns to maximize the use of the technique Guilty Gear struts. This is especially helpful in situations where players may need to leap onto an enemy with the weapon, or when they need to trap the enemy. Here are some advanced mechanics that include the Roman Cancel mechanic:

Dash Roman canceled

Except for yellow roman stamps, players can actually charge at opponents before performing a roman stamp. This theoretically gives them a distance advantage as they close the gap to the opponent to get more space when dishing out combos.

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  • To do this, players must do a hyphen just before the Roman Cancel input.
  • This dash move can be in any direction except diagonally.
  • When run with Red Roman Cancels, Dash input throws opponents in a different way.

Roman stamp stamp

Despite the double negation, it’s entirely possible cancel the Roman Cancel input in the right timing. Again, this is possible for any entry with Roman stamps, with the exception of yellow Roman stamps. This is extremely helpful for luring opponents into a false sense of security, similar to Confusing Faust.

  • Players need to do this during a certain part of the animation, specifically right before the shockwave portion of the super freeze.
  • Thanks to Roman Cancel Cancels, players don’t necessarily have to release 50 percent of the tension, but still enjoy the basic cancellation effects of the Roman Cancel.
  • When this occurs at close range, enemies still suffer from a slight slowdown.

On the voltmeter

One of the most basic parts of Guilty Gear struts mechanics is his tension meter, which essentially acts as the game’s general resource meter. All of the more technical components of the game cost Tension Gauge, which means players need to pay attention to whether using a Roman Stamp is worthwhile compared to these uses:

  • Overdrives: A character’s super move, called Overdrive, also costs 50 percent Tension.
  • Flawless Defense: This pure defensive block consumes tension both on usage and on a successful block.
  • Negative penalty: Using too much defense earns players a negative penalty that takes away all her tension fully.

regain tension

Luckily, players who need to use any of the moves above but want to reserve a Roman break can explore a variety of ways to regain their excitement, specifically depending on which one Gulty gear character they use. Done right, a player can potentially quickly regain the excitement they used up spamming Roman Cancels in quick succession, allowing them to dish out more moves. Here are moves players will want to line up with their Roman Cancels so RCs can pave the way for a tension refill:

  • Movement: Players moving toward the opponent count as aggression and contribute up to 10 percent bonus excitement.
  • Normal: Both hit and blocked basic attacks can build tension depending on the intensity of the moves.
  • Blocking: Successful blocks slowly add excitement, and the amount is doubled during a successful instant block.
  • Particularities: Performing a special move brings excitement to both launch and execution, whether it’s hit or blocked.
  • gold explosion: Hitting the opponent with a Gold Burst will Fill voltage immediately.

Guilty Gear struts is available for PC, PS5 and Xbox Series X and S.

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