- The Red Judge aspect in the Stygia overview
- How to defeat the Red Judge Aspect in Stygia
The Red Judge Aspect in Stygia is the second boss you face while headbanging Metal: Hellsinger. This one introduces some new tricks, like dangers in the arena and new ways to throw missiles.
Destroying this aspect requires a bit more landscape observation as there are more things to consider. Luckily, with the new weapon you unlock in Stygia, beating that pitiful skull with wings won’t be too much of a problem. Let’s see everything you need to know about the boss below.
The Red Judge aspect in the Stygia overview
This arena consists of a circle with some pillars around it and some smaller platforms that you can jump onto. Don’t lose sight of these as they will make you run away from creatures and they can have one rage spurt or a green crystal if you need support.
The main addition to Aspect in Stygia is that it will throw a jet from his mouth from time to time. You can predict it because you will find that the boss moves away from the main circle and has to attack it. This movement attacks in a linear pattern from bottom to top and the beam lasts a few seconds.
Now and then the arena certain sections to be electrified. Those are the ones that glow blue. Stay a moment too long and the electricity will actually appear and affect your health when you’re around.
As for the rest of the projectiles of this aspect of the Red Judge, they are thrown like those in Voke (from the sides or in a horizontal line), with vertical lines added as well. However, the number of fireballs is significantly increased for each of these trains.
His special move performed when he is about to be stunned will also be a barrage of multiple projectiles, but something new will happen when the boss recovers from this state. It comes to the center of the arena and starts throwing great lines of fireballs. The first ones will be at ground level, but the creature will throw a few others at jump level to mess with you.
How to defeat the Red Judge Aspect in Stygia
The main threats to keep an eye on during this fight are the environmental threats and the “Jump Section” when the Aspect recovers from its stunned state.
For the first one, always look down and be careful where you step. The blue areas are subject to change, and they won’t electrocute you instantly if you touch them if they’re not turned on, but you only have a few seconds to move. You don’t have to stray much from the main circle arena throughout the fight – unless you need to reach a boost or crystal from the other platforms.
The big projectile lines can be tricky as you might think double jumps will protect you, but You only have to jump once per line to avoid the third one going up. This will become more complicated as the battle progresses as the next versions of this move will add more lines. However, don’t lose your mind. The principle is the same: jump only once for the lower ones and stay on the ground for the upper ones.
Carry on as always shoots in timeto do justice to the cracker in the background. If you fail too much and don’t get a good multiplier, just grab the Fury Boost right away – although we recommend leaving it for later in the fight.
Usual deal for the rest of the fight. Jump sideways when the boss throws the shorter rows of fireballs and you’ll be fine. Remember that You can sprint three times in a row as long as you follow the beat of the song. However, you only need one for the beam attack, which is slow and gives you a few seconds to dodge.
Beware of standing in front of the boss when he is about to be stunned. Projectile barrage is pretty hard to avoid when you’re this close.
While avoiding all that flying stuff, know that the best weapon to use here is The dogs thanks to its range and damage. Of course, you can switch between the pistols and the shotgun, which does more damage when the enemy is at close range. But remember, The Hounds’ Ultimate is one of the most broken in the game – it creates one doppelganger This will shoot any enemy around, deal significant damage, and also help you fill up your rage meter.
When this aspect is defeated, you unlock the next level, Yhelmnew torments and a nice hit Streak Boon.
The latter is the Fast Ultimate Gain Boon, which increases how quickly you fill your ultimate bar with any weapon. You must be in Hit Streak 14 to activate it.
On the other hand are the torments that will be unlocked Giant Slayer: I, Gun Trick: Iand Relic Thief: II.
Next: Metal: Hellsinger Review – Shriek, Shriek, Improve The Streak, Repeat