How To Get Research Points

Game developer tycoon is a business simulator that allows players to experience the life of their favorite gaming companies. Players start out as a single person in their garage developing indie games, and grow to owning a large office with countless employees developing triple-A titles.



However, to get to this point, a game developer needs to do some research to find out what their target audience wants and how to develop the best game engine. Research points are incredibly useful to players at all stages of game development, and as such, knowing how to obtain them from various activities is important Game developer tycoon.

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5 development of a game

One of the earliest and easiest ways for a player to earn Research Points is through their work of making games for the community. Combining new and different genres and choosing to focus on different features like sound quality instead of quests will help a player earn a decent amount of research points. Players can also earn some money this way while expanding their business through the games they create.

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This process can be very slow and relies heavily on trying new things to get as many research points as possible. It also means that a player never actually earns more research points, as these are usually put back into creating another game. Research points are then typically used to purchase another genre. Therefore, the cycle continues once more to earn more points. This method might not be the most popular as it can be slow, but in the beginning it is most likely the most important method for gaining research points.

4 Building an engine

Similar to creating a game, creating the perfect game engine can reward players with a lot of research points. It may take some time for players to achieve this as a budding game developer doesn’t have the perfect bells and whistles to create a great game engine. It can also be quite expensive to put together, which may not be the greatest risk early in the game as debt is difficult to repay.

While building an engine is a great way to earn research points, building an engine can also be very time consuming. Therefore, players should not rely on quickly gaining Research Points by building a game engine, but should use other methods instead. Research points are never really urgent, but quickly training people to match the skills of others requires research points, and having them on hand can be very helpful. Not to mention that research points can also be used to unlock other special game engine features, so the research earned from building one engine can be used on the next.


3 Completion of commissioned work

Compared to the other research point earning methods, this one is pretty quick and easy. From the beginning of the game, players can offer their coding and creation services to other companies to help them make some money on the side. The money may not be a lot, but it definitely helps players who are starting out. Money always seems to disappear quickly while trying to make it big on a variety of platforms, all of which require a license.

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However, not all contracts reward a player with research points. This all depends on how big the contract is and what the contract is about. For example, players should look for contracts such as logo animation and character design in the small contracts, review game concept and game art in the medium contracts, and cut scenes and movies in the large contracts. However, the best commissioned work to pick up is the Design a medium contract for a board game. This contract gives the most research points of all available.


2 Create a report

As game developers, gamers want to know how successful their content is after it’s been released to the public for a few days or even weeks. Not only is creating a match report a great way to find out how well a combination of genres performed and what was successful about the game, but it’s also a really easy way to rack up some extra research points.

Players will want to create reports on all of their games. Even without doing some research, this can be a great way to learn what the player’s company is missing and where to focus their next efforts. However, the research points should not be forgotten. Creating a match report isn’t done in seconds, it needs to be done over a couple of days in-game to get the best possible results, especially for sales. This also means the right amount of research has been done, rewarding the player with a handful of research points to use.


1 Construction of the research laboratory

By far the best way to consistently rack up Research Points is through a building, which many players don’t get access to until later in the game, when they’ve finally established themselves as a confident game developer. Players making a decent amount of money from their titles will want to invest in the R&D lab. Players don’t even have to use the lab to earn research points as the area makes them passive while it’s funded.

The R&D Lab only becomes available after unlocking the fourth and final office room. There are of course other benefits to having this technology. However, players can also unlock some exciting new game development options, engines and far more income opportunities if they don’t want to just focus on developing their own games. All of this new stuff also requires Research Points to unlock and use, meaning players will always have something to work towards even if they feel like they’ve unlocked everything.

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