Without law, everything would be in disorder. At least that’s how it is Victoria 3 takes care of things. In this game, laws are extremely important – they dictate almost everything about your Pops’ lives – their liberties, freedom of speech, subsidized education and more. For example, your trade law has four policy options ranging from completely free trade to isolationism with closed borders.
Changing your laws is the single most important way to shape your nation into the nation you desire. However, you can’t just put the laws down in some old order and hope for the best – laws must be voted and passed by those with political power in your country, and you can only pass one law at a time.
How to make laws
If you go to the Laws menu and try to select a policy, you will see a percentage probability that this specific directive will be adopted in a specific voting cycle. Depending on the law, voting cycles last several days Base Voting Cycle Rate, Legitimacy, and Legislative Efficiency. We’ll deal with legitimacy later.
The chance of passing the law can fluctuate within this cycle. You are likely to face events where difficult decisions will be made that affect the likelihood of passing the law and you could be forced to suffer radicalism or rioting as a result.
Note that the percentage you see only represents the probability of a law being passed in a given cycle, not the chance that the law will be passed at all. As long as the number stays positive, there is always a chance. Additionally, there are some in-game events that allow you to increase the chance by a massive amount, effectively changing the law with brute force.
You won’t be able to vote for laws that don’t have a chance to pass. So how do you improve your odds? It’s simple: you need Interest groups supporting the law to have political influence. Laws that improve working life and workers’ rights will be unpopular with industrialists, for example. So if they’re a particularly powerful group, you might not get a chance to say goodbye to them.
Because of this, it’s a good idea to study how to manipulate interest groups and their clout to enforce the desired laws. If you hover over the law in question, you can see at a glance which stakeholders have an opinion on it. If you’re passionate about getting the law passed, you can take steps to empower those in favor and disfranchise those against. An easy way to do this is to “set and forget”. Strengthen or suppress these interest groups.
Each time a voting cycle comes to an end, one of four things happens:
- The law will happencomes into effect immediately.
- The progress of the law will Advance paymentwhich increases the likelihood that the law will pass at the next checkpoint.
- The law will stalledthereby reducing the chances of passing the law at the next checkpoint.
- The law is discussed, which is a complication that requires your input. What happens here is fairly random and more likely when the odds of overtaking, advancing, and stalling are relatively low.
When voting on a law Law supporters receive a high approval bonus, while those who oppose it will get a big drop in support. Be on the lookout for signs that a decision will increase radicalism, as it can be disastrous for your country’s stability.
From time to time interest groups dissatisfied with the country’s leadership may form a political movement. These movements have specific goals—either to change, reverse, or preserve a particular law. If the movement is strong – which you can see on your government overview screen – you should take it seriously. Movements that are ignored can become revolutionary if they are radical enough.
Laws aside, the best way to make big changes in your country is by investing in institutions. These are tiered policies which you unlock by enacting certain laws and you can invest bureaucracy into them to improve them.
Unlocking an institution will automatically set it to level one, which takes some bureaucracy. However, simply unlocking the institutions isn’t always enough to level them up – some of them require you to increase your maximum institution level through specific, more advanced laws. Likewise, Some technologies increase an institution’s maximum level, but do not directly unlock it.
Leveling an institution takes time – about a year or 50 weeks per level.
The table below describes each institution in the game and the laws that unlock them:
|Internal Affairs||Internal Security Laws||Decreases the revolution rate and radicals as living standards drop, and increases the number of loyalists as living standards rise.|
|Colonial Affairs||colonial laws||Each level increases Colonial growth generation.|
|Prosecution||police laws||Each tier reduces the amount of radicalism generated as living standards drop, and also reduces the penalties inflicted by rioting.|
|education||Education system laws and children’s rights laws||Each level increases literacy in children as they grow up and also increases cultural assimilation rate.|
|healthcare system||Health System Laws||Each tier reduces mortality based on the exact health system laws you enacted.|
|Occupational Safety Office||Labor Law Laws||Each level reduces workplace hazard and effectively reduces workplace mortality. Also raises the minimum wage.|
|social insurance||welfare laws||Each tier provides more welfare benefits to your country’s poorest residents and also decreases their political power.|
As the game puts it, Legitimacy is a measure of how well the composition of the ruling party fits with the country’s current laws. This is one of the main factors, but there are other things that can affect legitimacy.
To improve legitimacy, make sure interest groups with a lot of political power and clout are in the ruling party, not in the opposition. However, remember that having too many pops in a ruling party greatly reduces your legitimacy – you to need an opposition party of some substance, it seems.
To improve your legitimacy, switch to Governance Principles and Distribution of power laws that reinforce it, such as Parliamentary republic and Universal suffrage. Additionally, you get a nice bonus if your leader is a member of an interest group in power – this is guaranteed if your leader is election-based.
If you have low legitimacy, it becomes more difficult to pass new laws, i.e. to take steps make sure it stays high – at least 60 percent as base value – is a good idea.
elections and government reform
If you have a law and a type of government that allows elections, they will happen every four years and lasts six months. At the end of the voting period, the votes are counted and the political power of interest groups is adjusted accordingly.
Some types of government have leaders elected through elections, while others only elect the parties in power. In the former case, you should pay more attention to the elections – leadership qualities can significantly affect your country.
As soon as an election takes place, you will be notified that you can Reform your government for free. What that means is that You can reshape the makeup of your ruling party without incurring radicalism from interest groups being forced into opposition. This isn’t always necessary, especially if your nation is fairly stable, but it’s worth considering every time an election occurs to improve your legitimacy.
NEXT: Victoria 3: How to Increase Your Standard of Living