How To Beat The Spriggan in Fallen Legion Revenants

Revenants of the Fallen Legion started out with a slow burn before culminating in quite a pop. Fighting a building-sized flying whale is certainly a way to generate intrigue and interest. Chapter two continues on that high note – at least in terms of mechanics. Gone are the weary bosses of yore, and in their place are challenges worth singing about.

See also: Revenants of the Fallen Legion – Tips for Beginners

The first boss you will encounter is the rather small Spriggan. The little plant monster is mostly harmless at first glance – certainly less imposing than even the New May Leader, let alone Archaeocetes. Appearances can be deceiving, however, and this Spriggan is a very capable fighter under the right circumstances.


Spriggan’s attacks

Spriggan is an unusual opponent as he doesn’t have many attacks, and these attacks are not very good. Indeed they are hardly more impressive than the plant enemies you’ve fought galore since the beginning of this chapter.

However, Spriggan has this trick two different movepools, and it will move between them depending on environmental conditions. needless to say his second movepool is much more dangerous.

Little Spriggan

This form only has one attack, and it’s not very good.

attack explanation counter
double bite Spriggan leaps within range of the nearest specimen and bites. It will then bite again after a short delay. If specimens move away between bites, Spriggan will leap back into range for the second bite before biting. This attack is incredibly easy to parry. You’ve seen this type of attack countless times. Parry, attack a few times, parry, then continue your attack. Remember that Perfect Parry restores 1 AP to all specimens, so you can do a lot of damage here.

Big Spriggan

When Spriggan transforms into his trance state it will much more dangerous – even if it only has a few attacks on its name.

attack explanation counter
tremor Spriggan deals massive damage to each specimen after a short delay. This attack is terribly powerful. It’s powerful enough to kill most specimens in two hits, and Spriggan can spam this attack relentlessly. Timing is also tricky, as is usually the case with AOE attacks that don’t have clear hitboxes. At least block this attack to mitigate some of the damage.
spit Tremor may be Spriggan’s most devastating attack, but Spit isn’t far behind. Spriggan fires between 2 and 4 projectiles that deal massive damage. This attack is your typical ranged attack. The projectiles don’t deal too much damage, and since they move in unison, all you have to do is land a perfect parry to send them all back to Spriggan. However, this attack deals around 500 damage per hit, which is enough to kill a specimen very quickly if you don’t at least block it. Spriggan can combine this into more Spit or Tremor for a near-instant kill.

See also: Fallen Legion Revenants – Complete Combat Guide

Spriggan’s mechanics

So we’ve discussed how Spriggan is going to kill you, but the question still remains as to how Spriggan enters his greater trance state. As the battle rages on, something special purple tiles appears on Spriggan’s either side of the battlefield. Spriggan moves toward these tiles between attacks. If Spriggan makes it to one of these squares, it will transform into its more powerful state.

The trick with this mechanic is to keep Spriggan away from these tiless. Unfortunately, the longer the fight goes on, the more difficult this becomes. Spriggan will start moving faster and more tiles will appear. This makes Spriggan’s transformation almost a guaranteed event.

Once Spriggan has been in his trance long enough, a green tile will appear on Spriggan’s battlefield. If Spriggan touches this tile, it will revert to its smaller form. As a result, you want to focus on manipulating Spriggan’s position during this fight to delay his transformation and shorten it once he achieves it.

Best examples to take away

Any specimen that can manipulate positioning is a must for this fight. We found that Zulfikar, Aleisterand Jacquin were ideal for this as they had a mix of draws and urges this helped keep Spriggan locked away for most of the fight. Not only that, Zulfiqar’s and Jacuine’s final blows also dealt large amounts of BP damage.

as a note, Zulfiqar’s recoil also deflects any attack that hits Zulfiqar during his animation. This can be used to prevent Large Spriggan from dealing damage when it starts firing it spit.

battle strategy

This fight requires a near-constant mana cost. You want to use either your role model’s final blows or Rowena’s magic to manipulate Spriggan. The longer you can keep Spriggan away from those trance tiles, the better. Meanwhile, you want to prioritize high BP attacks interruption spriggans

Spriggan has a lot of BP and regenerates fairly quickly, so you’ll need to plan your attacks carefully. You don’t want to attack with all of your specimens at the same time because Spriggan will regenerate during downtime as your AP regenerates. Instead, you should stagger your attacks. Have one specimen attack, then switch once they are dry. This maintains a constant flow of damage on Spriggan and prevents his regeneration from really kicking in.

Spriggan will eventually go into a trance, and this is where the combat can go south very quickly. Spriggan trades a disgusting damage per attack, and it can result in a party wipe faster than you can blink. Make sure you have some mana left for emergency healing and revive.

Remember that specimens can be revived if you Perfect save enough times.

when you feel happy You can use Spriggan’s larger form to defeat it faster. This is because Spriggan’s Spit Attack can be reflected to deal heavy BP damage. This is obviously a lot riskier and a few wrong moves means a party wipe, but it shortens the fight if you can pull it off.

Next: Revenants of the Fallen Legion – How to defeat Catherine Ashdown

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