How To Defeat Shadow Madarame In Persona 5 Royal

Quick links

  • The first form of Shadow Madarame
  • Shadow Madarame’s second form

Welcome to your second boss fight for Persona 5 Royal. This time you’re up against Ichiryusai Madarame, the artist you saw takes advantage of the students he teaches and has built a career by shamelessly passing off their work as his own. They now have one of his students with them, Yusuke Kitagawa, who can’t look away from who his sensei really is.


RELATED: Persona 5 Royal: The Best Personas for Madarame’s Museum (And The Ones You Should Avoid)

But in order to change Madarame’s heart and make him admit his life full of untruths and fakes, you must first fight him in a somewhat peculiar, creatively artistic boss fight. If you’re looking for help on how to turn it off, you’ve come to the right place.

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The first form of Shadow Madarame

You will learn very quickly that Shadow Madarame is not a single shadow like Kamoshida was, but several individual paintings that form a face. The bad news here is that attacks that hit all enemies at once will likely be a disadvantage since his two eyes, nose, and mouth all have different affinities and weaknesses. The good news is that you can Have each thief focus on a separate piece for a relatively even power distribution.

The eyes each have the same stats, but you must attack them separately as each eye acts as its own shadow.

We have a stats breakdown in each part’s affinity table below.

table key

  • St: This shadow is strong against this element, and the attacks align less damage
  • Week: This shadow is weak for this element, and the attacks align more damage
  • RP: this shadow will repel attacks of this type, reversal of damage to you of you
  • well: This shadow negates attacks of this type, and they do no damage to the shadow
  • DR: This shadow gains health from attacks of this type, and she heal the shadow
  • A line indicates that the attack will dish out normal damage to the shadow

Affinities of Shadows

The shade affinities and weaknesses
physics pistol Fire Ice electr wind psi nuke Bless curse
The painter’s eyes DR DR DR DR
The painter’s nose DR DR DR DR
The painter’s mouth DR DR

Each piece not only has individual affinities but also their own attacks which we’ve listed below so you can try and plan accordingly.

Attacks of the Shadows

The shade attacks Effect
The painter’s eyes Tarukaja Buff an ally’s attack for 3 turns
rakunda Decreases an opponent’s Defense for 3 turns
The grace of the artist Makes an opponent weak to all affinities for 1 turn
Restore Revive a piece of the painting with 25 percent HP
The painter’s nose flame dance Medium fire damage to an enemy
Silent snowy landscape Medium ice damage to an enemy
thunderbolt Medium electrical damage to an enemy
So-called Medium wind damage to an enemy
The grace of the artist Makes an opponent weak to all affinities for 1 turn
Restore Revive a piece of the painting with 25 percent HP
The painter’s mouth Bite Medium physical damage to an enemy
The grace of the artist Makes an opponent weak to all affinities for 1 turn
Restore Revive a piece of the painting with 25 percent HP

Each piece can use two of the same attacks: The grace of the artist and Restore. The first will be easy enough for your team to overcome with planning and buffs, but the ability to revive itself makes this thing an absolute beast.

The pieces will revive each other until all four are defeated. There’s a good strategy for dealing with this irritation: if a character is initially revived and has a fraction of their HP left, make it a priority to take that character out again. The other frames will prioritize reviving the parts of themselves, so waste a turn reviving the part only to kill it again.

No matter who you brought into the palace with you, their attacks can hit the nose, although it’s best equip Joker with personas who know the affinities you haven’t yet met friends for: Psio, Nuke, Bless, and Curse. Pay particular attention to Personas with nuke attacks, as Madarame’s painting seems to hit them particularly hard.

The most effective way we’ve found to deal with this boss is First dispatch the eyes and nose with carefully planned magical attacks, then howl along with the mouth any magic attacks. If you reduce the painting to one piece, the remaining segment will almost always just try to restore the others that you can take out again quickly enough.

Keep going, healing your team and beating your enemies until finally all the pieces are defeated. But you didn’t think this was over, did you?

Shadow Madarame’s second form

When all four painting segments are defeated, Shadow Madarame reappears humanoid. The attack continues because he is not done with the fight yet.

You’ve certainly delved into the paintings, but Madarame isn’t done being a multi-target shadow yet. His next form involves him creating four replacement clones of himself, each represented by different colors, emotions, and affinities.

Affinities of Shadows

The shade affinities and weaknesses
physics pistol Fire Ice electr wind psi nuke Bless curse
shadow madame
Substitute Fury (Red) st Rp Where Rp
Replacement Joy (Yellow) st Rp Rp Where
Backup Care (Blue) st Where Rp Rp
Replacement Lust (Green) st Rp Where Rp

Meanwhile, the Five will attack you with the following offensive moves.

Attacks of the Shadows

The shade attack Effect
shadow madame true fake Summons more backup Madamaras to fill the party, up to four at a time
grace of the true artist Makes all enemies weak to all affinities for 1 turn
Substitute Fury (Red) flame dance Medium fire damage to an enemy
Tarukaja Buff an ally’s Attack for 3 turns
Replacement Joy (Yellow) thunderbolt Medium electrical damage to an enemy
Tarukaja Buff an ally’s Attack for 3 turns
Backup Care (Blue) Silent snowy landscape Medium ice damage to an enemy
Tarukaja Buff an ally’s Attack for 3 turns
Replacement Lust (Green) So-called Medium wind damage to an enemy
Tarukaja Buff an ally’s Attack for 3 turns

Since each of the backup clones has a clear specialization (which they’ve even kindly color-coded for you), it’s best to deal with them exploit their weaknesses and use a lot Baton pass within your team when one of them becomes weak.

Shadow Madarame will continue to summon backup clones until he is defeated. The only good news here is that the backup clones will weaken as the fight progresses as they spawn, possibly even entering the fight sleepily. If the fight goes on long enough before you defeat Shadow Madarame, there may come a point where he can only summon sleeping backup clones.

Although you start with one of each backup clone, The one he summons to replace the deceased can be any of the four replacement clones, not necessarily one with the same affinity.

Luckily, Shadow Madarame won’t repel anything you throw at him or steal anything from him, so anything hits as long as he doesn’t dodge it. As he focuses on throwing a full party, force him to spam True Artist’s Grace and appoint party members to take on anyone. You can use multi-target attacks if there is more than one backup clone with the same affinity, but be mindful of the others as they can deflect or leach the attack.

Once Shadow Madarame’s health is depleted, his treasure will be stolen and you’ll see him confess that he was a deceiver before moving on to the next dungeon.

NEXT: Persona 5 Royal: Madarame’s Palace will seed locations

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