How To Make A Custom Texture Resource Pack In Minecraft

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  • More complicated textures

One of Minecraft’s The greatest strength has always been customization. Not only do players have near-limitless control over how their worlds look in-game, but also over the look and function of the game itself. Mods and data packs allow players to change the way the game works at a fundamental level or add entirely new features to add.


See Also: Minecraft: How To Install Texture Packs

However, if you’re looking for a way to spice up your Minecraft experience that doesn’t require any coding skills, Resource packs are a great way to breathe new life into your worlds. These allow you to change the look of things in the game, and if you’re playing the Java Edition you can add any packages you like. There are tons of awesome community-made packs out there, but if you want to make your own, this guide will walk you through the basics.

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Started

The first thing you need to do is set up your folders. Create a folder with the name of your package and inside this folder create another folder called “Assets”. In “Assets” create another folder called “Minecraft”.. That is Note upper and lower case letters, so be careful not to capitalize any of the names. The first folder you want to create in “Minecraft” is called “textures”although we won’t be using that now.

Once your folders are set up, there are still a few initial steps to take. If you would like your pack to have an icon in the in-game resource pack menu, Add the desired image to the base folder (the one that only has your pack’s name) and Name it “pack.png”. This picture must be squareand a resolution of 128×128 works best. Lastly you need to add the “pack.mcmeta” File. Open Notepad (or another text editor of your choice) and paste the following text:

{

“pack”: {

“pack_format”: 9,

“Designation”: “[Your Pack Name Here”]”

}

}

change that [Your Pack Name Here] to the name of your package, and then save the file as pack.mcmeta. Put this in the base folder where you put “pack.png”. Don’t worry – this is the only “coding” you need to do throughout the process!

Adding textures

Now it’s time to add the textures for your pack. Create textures for the blocks you want to re-texture in your pixel art editor of choice (Lospec is a good option) and Save them in a folder called “Blocks” in the “Textures” folder..

The textures you create don’t have to be the same resolution as Minecraft’s default textures; just the same ratio. For example, Minecraft’s default dirt texture is 16×16 (like all of its square block textures). So if you want to re-texture dirt you need to keep a square aspect ratio, but you can opt for more pixels if you want to choose a more detailed pack – 32×32, 128×128, etc.

While most textures are square, not all are — Plants, doors, signs, etc. all have their own dimensions. Some blocks, like tree trunks, also have multiple textures – in the case of tree trunks, the bark on the side is one texture, while the exposed trunk on the ends is another.

When you save your textures, Save it with the exact name of the block whose texture you are replacing. For dirt, this means save your dirt texture as “dirt.png”.

If you’re not sure what Minecraft calls textures, you can extract any Minecraft asset files from the .jar file you can find Click on the button shown, navigate to the “Versions” folder and then to the folder for the version of your choice.

Then copy the .jar file from here to another location on your computer Extract it with a tool like 7-Zip. This gives you access to all of Minecraft’s asset files so you can see exactly what you need to copy for your textures.

The way Minecraft Resource Packs work is that the game looks at the top pack, uses all the textures it contains, and then moves on to the next one to get all the textures it still needs. What that means is that No need to worry about textures you don’t want to change — Minecraft automatically gets them from the vanilla textures (or other installed resource packs).

More complicated textures

Some blocks are a bit more complicated than simply adding new block textures. Some blocks, like doors, have separate sprites for the item in your inventory. You need to Create a new sprite if you want to re-texture this as well, and place it in an “items” folder inside “textures”.

Likewise, a handful of blocks, like shields, are considered entities in some states – as are actual entities like mobs. Signs require textures, which are placed in a “Signs” folder, in a third folder called “Entity” within “Textures”. Again, If you look at an extracted .jar file and copy the structure of how Minecraft itself handles a given block, you should be right.

A resource pack lets you change more than just textures — sounds and in-game text are fair game too. Sounds should be stored in a “Sounds” folder in “Assets” as .ogg files within a hierarchy of folders related to the specific block type. Once again, copying Minecraft itself is by far the easiest way to understand the necessary folder structures.

It’s finally possible Change the text of items in the game. Suppose you want to rename cookies to “cookies”. Create another folder in “Assets” named “lang”.and Copy the “en_us.json” (or the language that applies to you) from the same-named folder of the extracted .jar file. Find the lines that mention “Cookie” and replace them with “Biscuit”. (Ctrl+F is your friend here).

This is useful for larger resource packs that reinvent areas of the game, such as: B. Transforming vanilla ores like iron into more fantastical ones like mithril – changing the name as well as textures helps maintain immersion.

Once your package is complete, there is only one thing left for you to do zip the base folder – this is important, so make sure you don’t forget – and add it to your game. For full instructions on how to install resource packs, see the top of this article. However, it is important to note that resource packs are hierarchical. Any textures in your pack might be overwritten by conflicting textures in other packs if placed higher Put your backpack upstairs to make sure you can see all those textures you’ve been hard at work on!

Go further

This isn’t even the limit of what resource packs can do. Once you get involved with the popular Optifine mod, all sorts of things are possible – most notably changing the block models. Once you feel comfortable with the basics outlined in this guide, don’t be afraid to venture further into resource pack creation and see what awesome custom mockups you can come up with! Optifine also allows you to use shadersintroducing more realistic rendering to make your worlds look even better.

Optifine enables a ton of other cool features, such as: Biome-specific textures, randomized textures, and textures connected across blocks. The only downside is that anyone using your package must have Optifine installed for it to fully work. However, creating a package that fully utilizes all the features of Optifine would take several more tutorials, so we’ll stick with the basics for now.

Next: Minecraft: Complete Guide and Walkthrough

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