How To Play The Mana Saleesia Theocracy Nation In Brigandine: The Legend Of Runersia

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  • Who is the Theocracy of Mana Saleesia?

Of the 6 factions in Brigandine: The Legend of Runersia, the Mana Saleesia Theocracy may seem at first glance to be one of the simplest. A vast empire provides you with plentiful resources, and a powerful array of Runeknights means that novices will find them an ideal first-choice playround. However, they are a difficult nation to master; Their vast empire gives them multiple borders to defend.

RELATED: Brigandine: The Legend Of Runersia Complete Beginner’s Guide

Choosing the wrong one can be disastrous, and it takes a careful hand to guide the theocracy to its rise as the rightful ruler of Runersia. This guide explains the basics of playing as the Theocracy of Mana Saleesia, their strengths and weaknesses, and some early-game tips on how to get your campaign off to a good start.


Who is the Theocracy of Mana Saleesia?

The Mana-Saleesia Theocracy is a special sect of the former Guimole Empire. Known as Zaiand under the new leadership of Rudo Marcothe son of the former Holy Sovereign, the Mana Saleesia Theocracy is tasked with restoring the Empire to its former glory and unifying the rune beliefs under one banner.

Rudo Marco

Rudo’s father Romanov died under mysterious circumstances (or not so mysteriously as you learn in the opening movie) and Rudo, an arrogant but charismatic leader, quickly takes control of Runersia’s greatest nation. His father worked to bring peace to the conflicting parties, but Rudo has no such ideas of weakness and leads from the front.

Armed with the Brigandine of Sanctity, Rudo is a devastating hand-to-hand combatant and may possess property the strongest single target nuke spell in the entire game with Untainted Path as well as the strongest basic attack in White Purge. This combination makes Rudo extremely powerful and he is an excellent Rune Knight sniper. Maxing out his mana pool to allow him two uses of Untainted Path in a row will make Rudo nearly unbeatable, and he’ll also start out as the highest starting level character in the entire game.

The Empire itself

The Mana Saleesia Theocracy may be the largest empire, with ten settlements in all, but it also has big limits, and you start the game with five vulnerable bases. This makes the faction one of the hardest to play, as despite Rudo and a large amount of mana you need to spread thin to not lose ground. This means you don’t have the luxury of sending many knights out on a quest, as they are needed to either attack or defend.

They border four nations: The Shinobi Tribe, the Holy Gustava Empire, the United Islands of Mirelva, and their bitter rivals, the Guimole Republic. Of these, The United Isles of Mirelva is probably the best option to attack first. This doesn’t open you up to new frontline borders, and you can focus on defending your western flank while claiming their territory.

The Beginning Rune Knights

Besides Rudo, You start the game with some other powerful, high-level Runeknights. Gilliam, Kyle and Frederico are your focal points. Thanks to a high number of knights, They can become aggressive immediatelywithout waiting for them to level up through quests.

Your fourteen starting Rune Knights are:

rune knight class starting level
Rudo Marco hierophant 24
selena sorceress 13
gilliam cardinal 20
kyle paladin 21
Emma Knights Templar 10
aisha cleric 8th
Titania healer 12
Katri archer 11
Monica minstrel 11
April swordsman 14
largo grappler 14
everyone fighter 6
Frederick wizard fifteen
Cyrus monk 9

Early game tips

Your early game can be quite difficult to master, but never forget that Rudo Marco is the key to victory. You should try to channel as many resources into his army as possible and let him lead the charge while other knights defend your borders. in battle, Use Credulous Reward on your troops to increase his attack and power, and try to take down the enemy lord as fast as possible to get easy victories.

When it comes to building an army, that’s elemental prism shot The cheese tactic is still applicable, but with the power of Rudo it’s even less tempting to use it. Building more balanced armies is more in keeping with the spirit of the game, and the Mana Saleesia Theocracy has the resources to allow you to be expressive.

Begin your attack at Zagust and work your way south through Mirelva. This gives you a linear route through your empire and minimizes the risk of being attacked from behind. The best defense is attack, and advancing in Mirelva should prevent them from invading your country, meaning you only have three other nations to worry about.

The Holy Gustava Empire is probably your biggest problem as you share a long border with it. Try to make some aggressive plays and force them to run around retaking settlementsinstead of allocating resources to take over yours.

NEXT: Brigandine: The Legend of Runersia – Leader of the Shinobi tribal nation

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