How To Win On The Doughnuts Course In Kirby’s Dream Buffet
The donuts course in Kirby’s Dream Buffet is a mixture of flat, fast passages and filigree balancing acts. There is something for every player here, making it a great course for beginners. Donuts is a great track to learn the basics of the game, even if you’re familiar with racing games and just need to know how Kirby’s Dream Buffet is different.
This course makes heavy use of speed boosters. Rolling over those blue tiles will let Kirby charge forward, causing him to deal damage to any enemy or foe he hits. It’s essentially a free use of the Wheel Copy ability, so try to hit as many boosters as you can!
Fast start
Since the track’s theme is donuts, it’s not surprising that it starts with that narrow circles around large holes. Use the first parts of the course to get ahead of your opponents as they fight for strawberries – this will give you the choice of the best routes later!
The first directly in the course has several speed boosters Inner arcs that move from side to side. Be sure to hit each one to keep your edge and get to the sparse strawberries before they gobble up.
If you miss a speed booster, don’t go back. Just cut your losses and move on!
cinnamon swirl
The middle section of donuts has a row of rotating cinnamon sticks that can either be skipped or avoided. Use any bypass method you like Get the most strawberries.
After the cinnamon sticks, the course leads to a few cinnamon rolls that stretch far to the left and right. You have a chance to jump on some donuts in the middle, but it’s only worth it if you’re far behind. There aren’t much more strawberries in the middle than on the sides, but a lagging player can grab them and catch up while the others fight the cookie wall immediately after.
Donut Booster
Once the cookie wall is down, the course makes a 90 degree turn. Jump over the barriers here to keep your speed and grab the fruit on top.
Some versions of the track include three pillars with a fruit on the highest. The only way to get the fruits is to jump on each pillar in turn without falling. This is too difficult for most players to reliably do, so be it It’s best to ignore the potential price.
You’ll soon find another one with speed boosters right away. Use the same strategy as before, unless your Kirby has grown too big to fit through the arches. If that’s the case, jump over the arches instead to collect the strawberries there while using your extra size to zoom down the track.
final incline
After the speed boosters, another set of donuts is similar to the opening area of the track. So there are more cannons and movable barriers here be careful not to get hit. If you have an offensive ability to copy food like Burning or Wheel, this is a great place to use it against nearby enemies. Tornado is also great for pick the abundance of strawberries here.
Once you reach the end of the donuts, the course enters great descent to the finish. On the way down, collect strawberries if you can, but don’t sacrifice momentum to do so. Throw yourself straight into the middle to make sure you’re the first player to cross the finish line and collect the biggest bonus!