Valorant: How To Play Fade

Fade is an Initiator in Valorant who specializes in finding and hunting down her enemies. She wields nightmares, which she uses to obliterate her opponent’s senses to make the fight safe. Fade excels at checking out contested areas with her Prowlers and Watchers, and can easily find enemies hiding on terrain or in contested areas, allowing her team to advance.


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This guide explains Fade’s abilities, how to use them, and how Fade works in a team. Fade specializes in gathering intel and using it proactively to get kills. Fade works well with the team and can set up games, but she’s also fairly self-sufficient and can play alone.

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Passive – Traces of Terror:

Enemies hit by Fade Ultimate or seen by her Pursue leaving terror tracks which reveal their position and movement for a short time. Drifters can latch onto these paths and end up chasing down enemies. These trails last for a while, but can become misleading the more time the enemy has to move afterward. Deploy Prowlers quickly so they have less distance to travel to reach their target.

Signature Ability – (E) Haunt:

Fade throws a guard at it disclosed and marked Enemies seen by him terror tracks. If you press the ability again, it will fall straight down sooner for more precise throws at certain angles. The ability will drop after a certain distance regardless. The Sentinel has a range of 30 yards and will display anyone it can see in real-time as long as it stays. Timing and location are crucial as the Watcher will be destroyed after being hit and will have some weak point before deploying along with an audio cue. Aim high or vary the timing and position of your throws so opponents can’t guess where the eye is going. Being predictable can render the eye useless.

Basic– (C) Drifter:

Fade sends out a prowler that follows her crosshairs as long as you hold down the button. The Prowler locks on the first enemy it sees, or the nearest terror trail, and myopic the enemy for whom it hits three and a half seconds. The Prowler can be shot and destroyed before they reach their destination, so try to catch enemies with them off guard. Listen to Fade for an audio cue to know if someone has successfully faded. Prowlers are great for scouting out dangerous angles, or for chasing revealed enemies or after casting their ultimate. This is one of the most powerful information gathering tools in Fade. So use them often so you can fight blind enemies as much as possible. Remember that they have the longest takeout animation, so be firm with them and don’t use them unless you’re in a safe place.

Basic– (Q) Size:

Fade throws a knot of raw fear that travels a set distance before falling. This ability, like the haunt, can be recast to fall mid-air. Upon landing, the knot shackles enemies in radius and Deafand decay they make it easy to push them when they are weak and numb. This is a very powerful ability, which is why you only get one per turn. When you hit an enemy, an image of the tether will appear, showing you where the enemy is. They are weakened and numb during this, making them easy to push and take out. This ability can stop a shove if you hit enough people with it, and it can easily end up killing people who get caught.

Ultimate– (X) Nightfall:

Fade sends a wave of nightmare energy into an area in front of her, turning enemies hit by it into enemies lapsed and Deaf as well as with mark terror tracks. Hitting enemies creates a audio hint for each enemy hit, making it a great tool for halting a push or clearing a site for planting. Try to hit the entire location as the wave moves slowly and is easily dodged if enemies are fast and there is a gap. send something Prowler In the terror tracks and let it guide you straight to where someone is hiding while helpless. Fade’s ultimate is a powerful tool for attack and defense, so use it as often as you can.

Play attack

Fade Attack is all about being proactive with skills too force enemies out of line of sight and create space for the team. Fade specializes in finding and hunting the opponent, and it all starts with uncovering enemies with the Guardian, which allows you to move on with other skills. Use the Watcher to check site or contested spaces asserting yourself with your team is crucial to playing Fade correctly and fulfilling your role on the team as correctly initiator. Push forward and check points that enemies usually hide from Prowler helps the team with some information and possibly even the benefit of upward visibility. That observer is a powerful tool and only has a 40 second cooldown. So if you use it at the start of the round, you can most likely use it one more time in the round provided you survive. Use nightfall in a location or chokepoint can easily help your team move forward while pushing back enemies and marking anyone hit. Be aggressive with abilities to try to scare opponents off location. Fear is your most powerful weapon and should be used as often as possible to protect your team.

Play on defense

On defense, Fade is very good at spotting jabs and holding sides by playing around with the opponent’s senses. she Ultimate can be used to stop an advance in its tracks and give your team time to rotate, or for repetition the site after the bomb was planted. she Prowler can safely check the position of enemies and at the same time retreat if they are hit and short-sighted, forcing them to abandon their position. Fade specializes in messing around with a push and scaring them into moving in long enough for reinforcements to arrive, as every ability in their kit is bad news for anyone who gets hit. Vary the place and timing of your observer In the beginning is a good strategy in case the enemy is attempting a silent or delayed advance. On defense, Fade can easily gather intel so your team knows which side opponents are going to as quickly as possible and can react accordingly. Try to get into your opponents’ heads to guess what they might try next and shut it down before it can even begin.

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